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Evaluation |
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Assessment and
evaluation practices must be well planned, tied to the curriculum and
capable
of meeting student needs. Student evaluation is an integral part of
good teaching practices and must inform instruction. Assessment tools
are needed to guide students and teachers in setting appropriate learning
goals. The Adaptive
Dimension in the High School contains excellent resources to help
teachers be aware of multiple options for
evaluating
and assessing
tests, one form of assessment and evaluation. The Taxonomy
of Learning is an excellent guide to begin to differentiate
written tests, questioning and to direct student assignments. |
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Oral Presentations - Students are allowed to verbally share their knowledge. Some students may choose to do an oral presentation using multimedia. Peer Assessment - Assessment in which one learner, groups of learners or the whole class gives written or verbal feedback to another learner. Peers can use checklists, rubrics or give a written response to peer work. Portfolios - A portfolio is a representative collection of an individual student's work. A student portfolio is generally composed of best work to date and a few "works in progress" that demonstrate the process. Students show their knowledge, skills and abilities in a variety of different ways that are not dependent upon traditional media such as exams and essays. See Best Practice Portfolios. Multiple Intelligences Portfolios are an effective way for students to understand not how smart they are but how they are smart. Project-Based Learning - instructional strategy that challenges students to discover answers to their questions through real-world investigation. These are in-depth learning opportunities that motivate students and integrate many curriculum objectives. See Best Practice Project-Based Learning. Rubrics - A
rubric is "a road map, telling students and teachers where to
begin, where they're going, and how to get there." Dr. Kay Burke. Simulation - The use of role playing by the actors during the operation of a comparatively complex symbolic model of an actual of hypothetical social process; usually includes gaming and may be all-man, man-computer, or all-computer operations.
Copyright
2004 Regina Public Schools and Saskatchewan Learning |
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